2018年3月18日 星期日

Developer's Notes - Part 9-5

Hail Heroes!
It's the Lineage2 Revolution Team Here! 
After the 3/14 Update we realised that there were some Skill Rebalancing details that were not included in the Update Notice. We will now give you more information on the skills that have been rebalanced.
As mentioned in the Developer's Notes 9-4, we will be rebalancing the second class skills to avoid any issues following the addition of new skills after the Class Transfer. Also, following the addition of new Class attributes. We know that we caused a lot of confusion amongst our Heroes as these details were supposed to be given in the Update notice but were omitted. We sincerely apologize for the confusion that this caused. We will now give you more details on the skill rebalancing.
1. Mastery Skill Added
The Mastery Skill was acquired automatically after the first class transfer. Each of the mastery skills had a max level of level 1.  The added mastery skills will definitely make hunting monsters much easier.
RaceSecond Class name Skill name Skill Effects
HumanBishop Healer MasteryIncreases Atk. Damage to monster by 5%,
Reduces Damage received from monster by 5%
PaladinTanker Mastery Reduces Damage received from monster by 20%
SorcererDealer MasteryIncreases Atk. Damage to monster by 10%
Treasure HunterDealer MasteryIncreases Atk. Damage to monster by 10%
HawkeyeDealer MasteryIncreases Atk. Damage to monster by 10%
WarlordDealer MasteryIncreases Atk. Damage to monster by 10%
ElfElderHealer MasteryIncreases Atk. Damage to monster by 5%,
Reduces Damage received from monster by 5%
Temple KnightTanker Mastery Reduces Damage received by 20%
SpellsingerDealer MasteryIncreases Atk. Damage to monster by 10%
Plains WalkerDealer MasteryIncreases Atk. Damage to monster by 10%
Silver RangerDealer MasteryIncreases Atk. Damage to monster by 10%
SwordswingerDealer MasteryIncreases Atk. Damage to monster by 10%
Dark ElfShillien ElderHealer MasteryIncreases Atk. Damage to monster by  5%,
Reduces Damage received from monster by 5%
Shillien KnightTanker Mastery Reduces Damage received from monster by 20%
SpellhowlerDealer MasteryIncreases Atk. Damage to monster by 10%
Abyss WalkerDealer MasteryIncreases Atk. Damage to monster by 10%
Phantom RangerDealer MasteryIncreases Atk. Damage to monster by 10%
BladedancerDealer MasteryIncreases Atk. Damage to monster by 10%
DwarfSageHealer MasteryIncreases Atk. Damage to monster by 5%,
Reduces Damage received from monster by 5%
GuardianTanker Mastery Reduces Damage received from monster by 20%
Battle MageDealer MasteryIncreases Atk. Damage to monster by 10%
ScavengerDealer MasteryIncreases Atk. Damage to monster by 10%
War RangerDealer MasteryIncreases Atk. Damage to monster by 10%
SlayerDealer MasteryIncreases Atk. Damage to monster by 10%
2. Skill Rebalancing
All Class skills have been rebalanced. The details of the adjustment are as follows.
RaceClassSkill TypeSkill NameChanged Details
HumanPaladinActiveSlam5% Dmg. Increase when Skill Level 30 is reached
Vengeance5% Dmg. Increase when Skill Level 30 is reached 
PassiveRighteous Fury 15% Aggro Value Increase when Skill Level 30 is reached
Maximum of 10%-25% Increase for Dmg. Given to Monster
WarlordActiveThunderstorm5% Dmg. Increase when Skill Level 30 is reached 
 Wide Sweep5% P.Atk. Increase added when skill level 40 is reached
Treasure HunterActiveBack Stab5% Dmg. Increase when Skill Level 30 is reached 
ActiveHasteMaximum Skill Range Increased (400→800)
Cooltime decrease when Skill level 40 reached (40s → 35s)
PassiveSneakProc Rate Increased (10% → 30%)
Cooltime Increased by 3s
HawkeyeActiveMultiple Shot5% Dmg. Increase when Skill Level 30 is reached 
Arrow Rain5% Dmg. Increase when Skill Level 30 is reached
Bleed Debuff  added for 3s on the first hit
PassiveGuidance250% Accuracy Increase
SorcererActiveMolten BowlPenetration Effect removed
Explodes when hit by enemy
Maximum Range Increase
Skill Range Increased
5% Dmg. Increase when Skill Level 40 is reached 
ActiveBoost ManaMana consumed when Skill is used
Mana Regen. when skill is used  removed
Duration Decreased (90s → 40s)
M. Atk Increased
Skill Atk. Value Increased
BishopActiveDivine Punishment5% Dmg. Increase when Skill Level 30 is reached
Debuff added for 10% Atk. Decrease when Skill level 40 is reached
Major HealSkill Range Increased (700 → 900)
5% Regen. Rate Increase when Skill level 30 is reached
5% Regen. Rate Increase when Skill level 40 is reached
5% Regen. Rate Increase when Skill level 50 is reached 
PassiveDivine LinkDefense decrease effect decreased( Max 125% → 50%)
Party Critical Resistance Rate Increase effect added (Increases according to party members)
ElfTemple KnightActiveTribunalSkill Range Increased (300 -> 400)
30% ->50% Aggro Value Increase when Skill Level 30 is reached
ActiveAegis StanceCooltime decrease when skill level 30 reached (40s → 35s)
Atk. Speed Added (15%~30%)
PassiveRighteous Fury 15% Aggro Value Increase when Skill Level 30 is reached
Maximum of 10%-25% Increase for Dmg. Given to Monster 
SwordsingerActiveSonic BlasterSword Aura speed increased (1800->2000)
Combat Size increase(230->250)
5% Dmg. Increase when Skill Level 30 is reached
5% Dmg. Increase when Skill Level 40 is reached 
Sonic StormSword Aura speed increased (1500->1800)
Sword Aura size increased (250->270)
5% Dmg. Increase when Skill Level 30 is reached
5% Dmg. Increase when Skill Level 40 is reached 
Rhythm of CombatSkill Range Increased (500->700)
3% Atk. Increase effect added when skill level 30 is reached
3% Atk. Increase effect added when skill level 40 is reached
Song of HunterSkill Range Increased (500->700)
Cooltime decreased when skill level 30 is reached (60s → 50s)
3% Critical Rate Increase when Skill level 40 is reached
Plains WalkerActiveTriple Splinter5% Dmg. Increase when Skill Level 30 is reached 
PlaneswalkMaximum Skill Range Increase (400->800)
Silver RangerActiveLethal Shot5% Dmg. Increase when Skill Level 30 is reached 
Mind’s Eye7% Critical Rate Increase when Skill level 40 is reached added
PassiveGuidance250% Accuracy Increase 
SpellsingerActiveIce Spear5% Dmg. Increase when Skill Level 30 is reached 
Blizzard5% Dmg. Increase when Skill Level 30 is reached 
ElderActiveHoly Fire5% Dmg. Increase when Skill Level 30 is reached 
RestorationSkill Range Increased (700->900)
5% Regen. Rate Increase when Skill level 30 is reached
5% Regen. Rate Increase when Skill level 40 is reached
5% Regen. Rate Increase when Skill level 50 is reached 
Mental RefreshSkill Range Increased (500->700)
Dark ElfShillien KnightActiveLife LeechOnly 35% of Max HP caan be recovered using this skill. (It was 30% previously)
5% Dmg. Increase when Skill Level 30 is reached
Minimization of first attack damage removed
Defense added when Skill attacks once
Chain Hydra5% Dmg. Increase when Skill Level 40 is reached 
Ultimate DefenseCooltime Decreased when Skill level 30 is reached(40s->35s)
Cooltime Decreased when Skill level 40 is reached (35s->30s)
PassiveRighteous Fury 15% Aggro Value Increase when Skill Level 30 is reached
Maximum of 10%-25% Increase for Dmg. Given to Monster 
BladedancerActiveSpinning Slasher5% Dmg. Increase when Skill Level 30 is reached 
Dance of the WarriorSkill range increased (500->700)
7% P.Atk. Increase added when skill level 40 is reached 
Dance of FurySkill Range Increased (500->700)
Abyss WalkerActiveStingSkill effect width increased (200->250)
Skill effect distance increased (300->350)
5% Dmg. Increase when Skill Level 30 is reached 
Phantom RangerActiveDeath StingMaximum targets increased when Skill level 40 is reached (3ppl->4ppl)
Stun Shot5% Dmg. Increase when Skill Level 30 is reached 
Rapid Fire8% Critical Dmg. Increase when level 40 reached
PassiveGuidance250% Accuracy Increase 
SpellhowlerActiveDark BreathSkill effect width increased  (200->250)
Skill effect distance increased (700->750)
Fatal WisdomCooltime Decreased when Skill level 30 is reached(40s->35s)
Cooltime Decreased when Skill level 40 is reached (35s->30s)
Shillien ElderActiveVampiric TouchSkill Range Increased (420->550)
5% Dmg. Increase when Skill Level 30 is reached
5% Dmg. Increase when Skill Level 40 is reached
Maximum Regen proportional to Dmg.: 50% Max HP
Regen proportional to M. Atk added
Empower
Effect that does not allow HP to reduce below a certain value for a period of time removed
Restore HP by a small amount removed
M. Atk. Increase effect added
One's HP Drain Increase effect added (3%~6%)
Party Dmg. Increase effect added
Duration: 20s
 PassiveAggression0.3% HP Drain increase when Skill level 30 is reached
DwarfGuardianActiveThrust5% Dmg. Increase when Skill Level 30 is reached 
Earthquake5% Dmg. Increase when Skill Level 30 is reached
Atk. decrease value increased when level 40 is reached(20%->25%)
PassiveLucky DexterityLucky Dexterity's Cooltime depends on the cooltime of the skill used before [Minimum cooltime 15s]
Righteous Fury 15% Aggro Value Increase when Skill Level 30 is reached
Maximum of 10%-25% Increase for Dmg. Given to Monster 
SlayerActivePower Smash15% Dmg. Increase when Skill Level 30 is reached
15% Dmg. Increase when Skill Level 40 is reached 
Leap Attack5% Dmg. Increase when Skill Level 30 is reached 
ScavengerActiveBlade Rush5% Dmg. Increase when Skill Level 30 is reached
2s Knockdown effect added
Sonic Star5% Dmg. Increase when Skill Level 30 is reached
Maximum target increased when  Skill Level 40 is reached (3ppl -> 5ppl)
War RangerActiveBurst Shot5% Dmg. Increase when Skill Level 30 is reached 
Evasion Shot7% Dmg. Increase when Skill Level 30 is reached
7% Dmg. Increase when Skill Level 40 is reached 
PassiveGuidance250% Accuracy Increase 
Battle MageActiveEarth Spike5% Dmg. Increase when Skill Level 30 is reached 
Tri-shard5% Dmg. Increase when Skill Level 30 is reached 
InfighterAtk. Speed Buff added when Skill Level 30 is reached (10%~25%)
7% Dmg. Decrease when Skill level 40 is reached
PassiveAggression0.3% HP Drain Effect Increase when Skill level 30 is reached
Lucky DefenseProc Cooltime increased (5s ->12s)
SageActiveDivine ProtectionSkill Range Increased (700->900)
5% Regen. Rate Increase when Skill level 30 is reached
5% Regen. Rate Increase when Skill level 40 is reached
5% Regen. Rate Increase when Skill level 50 is reached 
Divine Clap10% Dmg. Increase when Skill Level 30 is reached 
Great VitalitySkill Range Increased (500->700)
Duration Decrease(180s->40s)
Maximum of 5% HP Regen. When Skill Level 40 is reached
Max HP increase by set %, HP increased through this skill does not Regen
PassiveLucky Pure HealSet chance for HP Regen for all party members when Attacked.
Cooltime Increased (3s->8s)
HP  Regen. Increased
There was a lot of discussion regarding the Dwarf Class' Guardian skills rebalancing. Here are more details on it.
In the case of the passive skill for the Guardian Class, Lucky Dexterity, we rebalanced it such that it can reset the cooltime for all skills. However, there was a rebalancing issue where the cooltime for even rare skills could be reset to 15seconds.  As a result, we had to rebalance the other class' skills as well. Rebalancing for this skill has been made as follows;
Previous: 15 seconds cooltime
New: Previously reset skill's cooltime (Minimum of 15s)
In order to strengthen the Guardian's role as a Tanker, we have increased the value of the Passive Skill, Righteous Fury and increased the damage dealt to monsters. We have also increased the skill effects of the active skills Earthquake and Thrust. 
We regret not giving our Heroes sufficient information regarding the skill rebalancing. To express our depest apologies, we will be giving out the following rewards to all our users.
Rewards: 1,000 Red Diamonds
Rewards Distribution Period: 3/17(Sat) 12:00PM UTC+8
Once again we would like to offer our sincere apologies to our Heroes. We will make sure that we continue to strengthen the communication with our Heroes to ensure that such an issue does not happen again.
This is all we have for you today in our Developer's Notes. We will continue to do our best as the Developer’s Team.
Thank you.

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